ARYA

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What this is

A text RPG with a memory

Arya is a single-player dark-fantasy adventure you play by writing. There is no pre-written script behind the narration: every turn is written live by a large language model that has your character sheet, your inventory, where you are and what has happened so far.

A narrator, not a menu

Type what your character does. The reply is written for that action, in that place, by an AI that is also holding the rules. Damage, loot, gold and levels are resolved on the server, so the story and the numbers agree.

Memory that survives the session

Scenes are folded into a running record, each place keeps its own digest, and the people you meet are remembered as characters rather than as text. Close the tab for a month and the world still knows who you are.

A real game underneath

Four classes, their gear shown before you commit. Fights where you read the enemy's tell and answer it. Hundreds of named creatures and items, a map that grows as you travel, and a blacksmith, a healer and an archmage in every town. Your save lives on the server.

What it looks like

Three real screens

Captured from the running game. Nothing here is a mock-up.

The Arya game screen several sessions in: a map of a dozen places walked, the character sheet at level 3, the story and a full inventory.
A save several sessions in: the map walked so far, a bag of trophies and gear, and the story, written live by the narrator.
The Arya Chronicle's People tab: a keep captain and a gate guard, where they were met, how they looked and what they said.
The Chronicle keeps the people you meet: where, how they looked, what they said. The narrator is handed it again on every later turn.
An Arya fight in the Ashenveil: the enemy on the locked map, the story, the enemy's tell and four reads to answer it.
A fight opens in the Ashenveil. The narrator writes what the swarm does, and you answer with one of four reads or a move of your own.

Arya is coming

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